Bringing the World into Unreal Engine

From the web browser to the big screen to your living room, Unreal Engine is breaking boundaries. Join us for an evening of talks on streaming interactive projects to any device, using real-time tech beyond gaming, and capturing actor performances without AAA budgets.

For many, sharing high-quality Unreal Engine experiences still means dealing with large, cumbersome downloads. But with pixel streaming, you can now deliver seamless, real-time interactive Unreal projects straight to any browser.

Sany Ivanova, the founder of Virkley, will showcase how the technology is currently transforming the real estate industry through immersive virtual tours of new developments and how once an Unreal passion project can turn into a company.

Unreal Engine is revolutionising industries beyond gaming, powering photorealistic virtual production in film and television, from The Mandalorian to live broadcast graphics.

In architecture and design, it enables immersive, real-time visualisations, allowing clients to explore and interact with projects before a single brick is laid.

From automotive to aerospace, Unreal drives high-fidelity simulation, training, and digital twin technology, accelerating innovation and reducing costs in complex engineering environments.

Motion capture has historically been the territory of AAA studios. But cheaper technology and AI-solutions have now enabled indies to harness the power of the lycra-suit too! Alexander Tange will share his hard-earned lessons of wrangling the thousands of keyframes from the initial capture to the final gameplay and cinematics in Unreal Engine. And give insightful tips on how to make sure you get the most from your performers on the stage. Or from your own webcam performances in your living room.

Programme

17:30: Doors opening
18:00: Introduction
18:10: Bringing Unreal to the Web: Unlocking the Power of Pixel Streaming by Sany Ivanova
19:00: Unreal Engine: More than gaming by Chris Ebeling
19:20: Short break
19:30: From stage to controller: Bringing actors to life in Unreal without breaking the bank (or your mind, by Alexander Tange
20:00: Networking & mingling
20:30: Thank you & goodnight

For further questions, contact:

Ene Rasmussen.jpeg
Ene Katrine RasmussenBranche- og efteruddannelseschef20 47 02 90ekr@filmskolen.dk

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