Creatively leading cross-disciplinary teams in game productions are complex jobs: Leaders need to work closely with production to meet milestones and schedules, work with stakeholders to ensure the production moves in the right direction, and work with the team to find and deliver fun and high-quality game experiences.
March 16th, 14.00 - 19.00 (followed by networking dinner)
March 17th, 9.00 - 13.00
April 27th, 9.00 - 16.00
April 28th, 9.00 - 13.00
May 25th, 9.00 - 16.00
May 26th, 9.00 - 13.00
Also: 2 x 1.5 hours online sessions to be scheduled in May and September
The personal, understand yourself
The project - Understand the fundamentals
The team. Panel with 3-4 veteran creative leaders.
The personal - Mentorship
Online group mentorship session.
The team – Create a feedback culture
The personal - Be an authentic creative leader
Catch up on goals
This course is for creative leaders in game productions, those who often define the “what” when we are making games. They might be called lead designers, product owners, game directors or something completely different, the common trait is that they have creative responsibility for a game or a larger experience within the game and they lead a team to reach these creative goals.
The reason we require prior experience is that most of the learning outcome from the course comes from the participants reflecting on their own practice and from feedback and perspectives shared from other participants.
Send a half-page motivated application along with a CV featuring relevant professional experience to firstname.lastname@example.org no later than february 29.