The creation of audio for a video game is a complex endeavour, often spanning years of development time. While best practices constantly evolve alongside technological advancements, there has been an increasing focus on the creative process and the aesthetics of game audio.
Approaching this vast subject of audio for games from a four food-group perspective (dialogue, music, sound design, and mixing), our speakers will each discuss a different area of sound for games through presentations, moderated conversations, and open Q&A - exploring strategies and approaches for leading the craft and delivering exceptional results onscreen.
The following speakers will equip you with the knowledge and insights your interest in the field needs: Emily Ridgway (Valve), Maged Khalil Ragab (Naughty Dog), Rob Bridgett (PlayStation), Elvira Björkman (Two Feathers Studio) and Martin Stig Andersen. Please find more information about the speakers below.
This seminar-weekend spans the following dates and times:
· Creative perspectives and deep dives into the crafts of sound design, dialogue, music, and mixing for games.
· Inspiration for working more collaboratively with other disciplines.
· Understanding of the teams, roles, and responsibilities within each audio food group.
· Insight into the different working techniques and approaches of game industry experts.
Anyone interested in audio for games; whether already an industry professional at the designer or director level looking for new ways to push their craft forward, or a student excited by the possibilities of working in this medium. No matter where you come from, you will gain invaluable insights into the strategies and approaches that define exceptional game audio.